Carceri Zero
CARCERI ZERO
Carceri Zero is a solo-dev, Indie first-person explorer, built using Unreal 4; a spiritual successor to my previous game, ULTRAWORLD EXODUS. As solo dev implies, I created all the Art, composed all the music, wrote the story/dialog, and scripted the game using blueprint. The trailer below gives a good overview of the look/feel/tone of the game.
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From a Level Design perspective, Carceri's world consists of four open biomes, interconnected in a seamless, metroidvania fashion, allowing players to eventually access every nook and cranny of the game. These biomes are narrative-rich, lived-in spaces that just so happen to be platforming jungle gyms as well. This way, players that want a story are served, but players that just want to explore are free to have their fun too.
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All told Carceri Zero took about three years to make (I started in 2019, but took several years off doing other projects/jobs). Click the link below to see it's public-facing presentation:
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